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<h1 class="title">Qt Quick Demo - Maroon in Trouble</h1>
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  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
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  ** modification, are permitted provided that the following conditions are
  ** met:
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  import QtQuick 2.0
  import &quot;../logic.js&quot; as Logic
  import &quot;..&quot;

  <span class="type">TowerBase</span> {
      <span class="name">id</span>: <span class="name">container</span>
      <span class="name">hp</span>: <span class="number">2</span>
      <span class="name">range</span>: <span class="number">6</span>
      <span class="name">damage</span>: <span class="number">0</span> <span class="comment">// By projectile</span>
      <span class="name">rof</span>: <span class="number">40</span>
      <span class="name">income</span>: <span class="number">0</span>
      property <span class="type"><a href="../qtqml/qml-var.html">var</a></span> <span class="name">targetMob</span>
      property <span class="type"><a href="../qtqml/qml-real.html">real</a></span> <span class="name">realDamage</span>: <span class="number">1</span>
      <span class="keyword">function</span> <span class="name">fire</span>() {
          <span class="name">proj</span>.<span class="name">x</span> <span class="operator">=</span> <span class="number">32</span> <span class="operator">-</span> <span class="name">proj</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>
          <span class="name">proj</span>.<span class="name">y</span> <span class="operator">=</span> <span class="number">0</span>
          <span class="name">targetMob</span> <span class="operator">=</span> <span class="name">Logic</span>.<span class="name">gameState</span>.<span class="name">mobs</span>[<span class="name">col</span>][<span class="number">0</span>]
          <span class="name">projAnim</span>.<span class="name">to</span> <span class="operator">=</span> <span class="name">targetMob</span>.<span class="name">y</span> <span class="operator">-</span> <span class="name">container</span>.<span class="name">y</span> <span class="operator">-</span><span class="number">10</span>
          <span class="name">projAnim</span>.<span class="name">start</span>()
          <span class="name">shootSound</span>.<span class="name">play</span>()
          <span class="name">sprite</span>.<span class="name">jumpTo</span>(<span class="string">&quot;shoot&quot;</span>)
      }

      <span class="type"><a href="../qtquick/qml-qtquick-image.html">Image</a></span> {
          <span class="name">id</span>: <span class="name">proj</span>
          <span class="name">y</span>: <span class="number">1000</span>
          SequentialAnimation on <span class="name">y</span> {
              <span class="name">id</span>: <span class="name">projAnim</span>
              <span class="name">running</span>: <span class="number">false</span>
              property <span class="type"><a href="../qtqml/qml-real.html">real</a></span> <span class="name">to</span>: <span class="number">1000</span>
              <span class="type"><a href="../qtquick/qml-qtquick-smoothedanimation.html">SmoothedAnimation</a></span> {
                  <span class="name">to</span>: <span class="name">projAnim</span>.<span class="name">to</span>
                  <span class="name">velocity</span>: <span class="number">400</span>
              }
              <span class="type"><a href="../qtquick/qml-qtquick-scriptaction.html">ScriptAction</a></span> {
                  <span class="name">script</span>: {
                      <span class="keyword">if</span> (<span class="name">targetMob</span> <span class="operator">&amp;&amp;</span> <span class="name">targetMob</span>.<span class="name">hit</span>) {
                          <span class="name">targetMob</span>.<span class="name">hit</span>(<span class="name">realDamage</span>)
                          <span class="name">targetMob</span>.<span class="name">inked</span>()
                          <span class="name">projSound</span>.<span class="name">play</span>()
                      }
                  }
              }
              <span class="type"><a href="../qtquick/qml-qtquick-propertyaction.html">PropertyAction</a></span> {
                  <span class="name">value</span>: <span class="number">1000</span>;
              }
          }
          <span class="name">source</span>: <span class="string">&quot;../gfx/projectile.png&quot;</span>
      }

      <span class="type"><a href="../qtmultimedia/qml-qtmultimedia-soundeffect.html">SoundEffect</a></span> {
          <span class="name">id</span>: <span class="name">shootSound</span>
          <span class="name">source</span>: <span class="string">&quot;../audio/shooter-action.wav&quot;</span>
      }
      <span class="type"><a href="../qtmultimedia/qml-qtmultimedia-soundeffect.html">SoundEffect</a></span> {
          <span class="name">id</span>: <span class="name">projSound</span>
          <span class="name">source</span>: <span class="string">&quot;../audio/projectile-action.wav&quot;</span>
      }

      <span class="type"><a href="../qtquick/qml-qtquick-spritesequence.html">SpriteSequence</a></span> {
          <span class="name">id</span>: <span class="name">sprite</span>
          <span class="name">width</span>: <span class="number">64</span>
          <span class="name">height</span>: <span class="number">64</span>
          <span class="name">interpolate</span>: <span class="number">false</span>
          <span class="name">goalSprite</span>: <span class="string">&quot;&quot;</span>

          <span class="type"><a href="../qtquick/qml-qtquick-sprite.html">Sprite</a></span> {
              <span class="name">name</span>: <span class="string">&quot;idle&quot;</span>
              <span class="name">source</span>: <span class="string">&quot;../gfx/shooter-idle.png&quot;</span>
              <span class="name">frameCount</span>: <span class="number">4</span>
              <span class="name">frameDuration</span>: <span class="number">250</span>
          }

          <span class="type"><a href="../qtquick/qml-qtquick-sprite.html">Sprite</a></span> {
              <span class="name">name</span>: <span class="string">&quot;shoot&quot;</span>
              <span class="name">source</span>: <span class="string">&quot;../gfx/shooter-action.png&quot;</span>
              <span class="name">frameCount</span>: <span class="number">5</span>
              <span class="name">frameDuration</span>: <span class="number">90</span>
              <span class="name">to</span>: { &quot;idle&quot; : <span class="number">1</span> }
          }

          SequentialAnimation on <span class="name">x</span> {
              <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
              <span class="type"><a href="../qtquick/qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">x</span>; <span class="name">to</span>: <span class="name">x</span> <span class="operator">-</span> <span class="number">4</span>; <span class="name">duration</span>: <span class="number">900</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
              <span class="type"><a href="../qtquick/qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">x</span> <span class="operator">-</span> <span class="number">4</span>; <span class="name">to</span>: <span class="name">x</span>; <span class="name">duration</span>: <span class="number">900</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> }
          }
      }
  }

</pre>
